Neuromancer, by William Gibson

Neuromancer is an interesting book – I had to go through most of it twice before I cottoned on to what the plot was.


Normally, this would be a major issue for me. After all, shouldn’t it be fairly obvious what a book’s plot is? But actually, the novel’s randomness and its refusal to answer questions works well with its themes: just as the main character can sometimes not distinguish between reality and what is happening in his own head, so it takes you, as a reader, a while to understand what is going on. And, by a while, I mean most of the book.

The novel is set in a future world in which virtual reality has grown to become a much more immersive experience. It follows Case, a young ex-computer hacker  who had his central nervous system (which is essential for working in the matrix), damaged by some previous employers he had robbed. He is searching for a way to repair that damage so that he can return to the matrix, but this seems to be an impossible feat.


Not *that* Matrix! (a little bit that Matrix)

Luckily for him, he is hired by an ex-army man who wants him for “a job” (exactly what the job is is, I think, never really specified at the time). The man in question is incredibly wealthy and has the resources to fix his broken systems, as well as take him around the world, and into orbit, in order to complete the job he’s been chosen for.

Gibson’s imagination, in creating the various cities and space habitats that litter his universe, is admirable and intricate, and the book is worth reading for his descriptions of future styles and mores. The novel’s characters have the strange, slightly disconnected feel to them that I have often noticed  in high science-fiction, and which can be a bit of a turn-off (if you’re looking for people to have feelings of happiness, love, or motivations beyond themselves, this is not the novel for you).